

Meepo doesn’t have a ton of armor, but he has a lot of built-in magic resistance through his ultimate. You don’t need AoE damage to kill Meepo, you need a strong single target focus, and when it comes to bursting down a target, nothing is as cost-efficient as Solar Crest. It is also a good idea to get a Solar Crest. Both Poof and Ransack damage can be mitigated by Debuff Immunity. An earlier than usual Black King Bar on cores could be considered.

The biggest problem is killing Meepo’s tempo. In the right hands and in the right game he can be overwhelming. Technically, Meepo is not a Top Tier pick, but we felt like our readers should be aware that this hero is on the rise. Arc Warden might have a huge powerspike in the midgame with Manta Style, but he is still more than happy to go late and play the asinine Aghanim's Scepter game. Most importantly, do try to finish the game as early as possible. Hence all the barrier-type items will be welcome. You also need items that enable mobility or prevent broken Blinks. Since it is mostly about getting to the actual hero or his clone, any source of mobility will be welcome. Once again, there isn’t a lot you can do once the game has already started, and Arc Warden is usually reserved for last pick in AP. Given proper setup from the team, Arc Warden can easily take over the game early on and he doesn’t even need to play the annoying Aghanim's Scepter Spark Wraith spam game. It makes for an absolutely stupid hero with an insane amount of damage output. The big problem with Arc Warden is that his illusions and clones get to benefit from the Magnetic Field extra attack range and damage. Your best bet is to make sure your team has Pipe of Insight and Glimmer Cape so that your Blink-initiator gets to jump Tinker through all the random spells flying around.
#Dota 2 patch meta memes how to
Dealing with the hero is very problematic and we don’t really have an easy suggestion on how to approach this hero outside of the drafting stage. Later on he gets to build “fun” items like Overwhelming Blink and Shiva's Guard and gets to ignore most of his kit, while providing self-vision. But between his own Defense Matrix and potential Pavise on a teammate, going through this barrier is close to impossible, hence Tinker can jump around with impunity. Technically, Tinker should be weaker now, because Blink Dagger gets broken, rather than going on cooldown, when taking damage. It mostly comes down to players utilizing Defense Matrix well. Usually playing him well requires a great deal of expertise, but he is a lot more forgiving in the current patch. Tinker is stupidly overpowered when played well. TinkerĪnother cheesy hero who received some nerfs in the last patch, but remains very strong in a greedier meta. Depending on the matchup you switch BKB and Halberd in the build order and you should be in a good position in 90%+ of your games.

He is still an Armlet of Mordiggian into Heaven's Halberd into Black King Bar hero. There is no secret to playing the hero either. This is what meta demands from the midlane characters: the ability to fight well from minute 15 onwards. He is as high tempo as he used to be, he can dominate his lane against most heroes and he can scale very well.

The easy adaptation to that was “press BKB before jumping in” and we feel like it solved most of the hero’s problems.
#Dota 2 patch meta memes full
Because he no longer has full Spell immunity during Life Break, it is possible to queue stuns and disables for when Huskar arrives at his target, resulting in him being out of position and unable to fight. There were a lot of complaints about the hero at the start of the patch. The most popular and successful heroes in the role are very similar to the last patch, so instead of going over the usual suspects once again, we will highlight the unexpected, underpicked and, frankly, uninvited newcomers to the role.
